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<title>corcoran3d's CGPortoflio Gallery</title>
<link>http://corcoran3d.cgsociety.org/gallery/</link>
<description>corcoran3d's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>CG Anatomy Male</title>
	<link>http://corcoran3d.cgsociety.org/gallery/655831</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1216750190_small.jpg"><br><br>I modeled this anatomy model based on Andrew Cawrse's (www.freedomofteach.com) anatomical sculpture.  It started out as a class project, at the Academy of Art, and ended going much further outside of class.  All together, I probably spent over 160 hours on this model and that includes starting over several times.  The base mesh was built in Maya and then taken into ZBrush.  The final sculpt in ZBrush was in HD at 32+ million polygons.  I learned a ton by doing this and suggest others to do the same!<br />
<br />
PS. Coming soon, this model will be featured at www.freedomofteach.com]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 18:09:53 +0000</pubDate>
	</item>
	<item>
	<title>CG Anatomy Male</title>
	<link>http://corcoran3d.cgsociety.org/gallery/655832</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1216750330_small.jpg"><br><br>I modeled this anatomy model based on Andrew Cawrse's (www.freedomofteach.com) anatomical sculpture.  It started out as a class project, at the Academy of Art, and ended going much further outside of class.  All together, I probably spent over 160 hours on this model and that includes starting over several times.  The base mesh was built in Maya and then taken into ZBrush.  The final sculpt in ZBrush was in HD at 32+ million polygons.  I learned a ton by doing this and suggest others to do the same!<br />
<br />
PS. Coming soon, this model will be featured at www.freedomofteach.com]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 18:12:14 +0000</pubDate>
	</item>
	<item>
	<title>CG Anatomy Male</title>
	<link>http://corcoran3d.cgsociety.org/gallery/655833</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1216750368_small.jpg"><br><br>I modeled this anatomy model based on Andrew Cawrse's (www.freedomofteach.com) anatomical sculpture.  It started out as a class project, at the Academy of Art, and ended going much further outside of class.  All together, I probably spent over 160 hours on this model and that includes starting over several times.  The base mesh was built in Maya and then taken into ZBrush.  The final sculpt in ZBrush was in HD at 32+ million polygons.  I learned a ton by doing this and suggest others to do the same!<br />
<br />
PS. Coming soon, this model will be featured at www.freedomofteach.com]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 18:12:57 +0000</pubDate>
	</item>
	<item>
	<title>CG Anatomy Male</title>
	<link>http://corcoran3d.cgsociety.org/gallery/655834</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1216750412_small.jpg"><br><br>I modeled this anatomy model based on Andrew Cawrse's (www.freedomofteach.com) anatomical sculpture.  It started out as a class project, at the Academy of Art, and ended going much further outside of class.  All together, I probably spent over 160 hours on this model and that includes starting over several times.  The base mesh was built in Maya and then taken into ZBrush.  The final sculpt in ZBrush was in HD at 32+ million polygons.  I learned a ton by doing this and suggest others to do the same!<br />
<br />
PS. Coming soon, this model will be featured at www.freedomofteach.com]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 18:13:43 +0000</pubDate>
	</item>
	<item>
	<title>SOS Video Communications</title>
	<link>http://corcoran3d.cgsociety.org/gallery/655818</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1216748556_small.jpg"><br><br>This building was modeled for SOS Video Communications in Columbus, Ohio.  Very quick 24 hour turnaround.  I modeled the front &amp; back entrances, windows, various accents, roof AC units &amp; building textures.]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 17:42:38 +0000</pubDate>
	</item>
	<item>
	<title>SOS Video Communications</title>
	<link>http://corcoran3d.cgsociety.org/gallery/655819</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1216748603_small.jpg"><br><br>This building was modeled for SOS Video Communications in Columbus, Ohio.  Very quick 24 hour turnaround.  I modeled the front &amp; back entrances, windows, various accents, roof AC units &amp; building textures.]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 17:43:26 +0000</pubDate>
	</item>
	<item>
	<title>Head Bust</title>
	<link>http://corcoran3d.cgsociety.org/gallery/634491</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1211485977_small.jpg"><br><br>Head Bust sculpted with clay.  Dimensions: 8&quot;x8&quot;x18&quot;]]>
	</description>
	<pubDate>Thu, 22 May 2008 19:53:00 +0000</pubDate>
	</item>
	<item>
	<title>Doberman</title>
	<link>http://corcoran3d.cgsociety.org/gallery/634475</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1211483218_small.jpg"><br><br>I modeled this Doberman for an organic modeling class at the Academy of Art in San Francisco.  I modeled the low res version inside Silo and then took it into ZBrush.  I would love to hear what you think.  I'm always looking to improve my work!<br />
Thanks,<br />
Matt]]>
	</description>
	<pubDate>Thu, 22 May 2008 19:07:03 +0000</pubDate>
	</item>
	<item>
	<title>Doberman - Wires</title>
	<link>http://corcoran3d.cgsociety.org/gallery/634476</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1211483282_small.jpg"><br><br>I modeled this Doberman for an organic modeling class at the Academy of Art in San Francisco.  I modeled the low res version inside Silo and then took it into ZBrush.  I would love to hear what you think.  I'm always looking to improve my work!<br />
Thanks,<br />
Matt]]>
	</description>
	<pubDate>Thu, 22 May 2008 19:08:06 +0000</pubDate>
	</item>
	<item>
	<title>Doberman - Head Closeup</title>
	<link>http://corcoran3d.cgsociety.org/gallery/634477</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1211483335_small.jpg"><br><br>I modeled this Doberman for an organic modeling class at the Academy of Art in San Francisco.  I modeled the low res version inside Silo and then took it into ZBrush.  I would love to hear what you think.  I'm always looking to improve my work!<br />
Thanks,<br />
Matt]]>
	</description>
	<pubDate>Thu, 22 May 2008 19:09:00 +0000</pubDate>
	</item>
	<item>
	<title>Doberman - Front View</title>
	<link>http://corcoran3d.cgsociety.org/gallery/634478</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1211483381_small.jpg"><br><br>I modeled this Doberman for an organic modeling class at the Academy of Art in San Francisco.  I modeled the low res version inside Silo and then took it into ZBrush.  I would love to hear what you think.  I'm always looking to improve my work!<br />
Thanks,<br />
Matt]]>
	</description>
	<pubDate>Thu, 22 May 2008 19:09:46 +0000</pubDate>
	</item>
	<item>
	<title>The Laboratory</title>
	<link>http://corcoran3d.cgsociety.org/gallery/572971</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1197624985_small.jpg"><br><br>This lab was done for Algorithm Animation Studios animated short, &quot;Dr. Docatto's Reprise!!!&quot;  I did the modeling, lighting, and texturing using Maya 6.0 and Photoshop CS.  You can see the full animation at www.algorithmanimation.com]]>
	</description>
	<pubDate>Fri, 14 Dec 2007 09:36:30 +0000</pubDate>
	</item>
	<item>
	<title>Fuji Film Camera</title>
	<link>http://corcoran3d.cgsociety.org/gallery/655837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1216750672_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 18:18:02 +0000</pubDate>
	</item>
	<item>
	<title>The new iPod Classic</title>
	<link>http://corcoran3d.cgsociety.org/gallery/568386</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1196671152_small.jpg"><br><br>This piece was done as a test for an ad agency called, “Schawk” in San Francisco.  Though this may look simple a great deal of detail was put into precise scaling using blueprints and photo references.  This iPod was modeled as a sub-division surface, shaded, lit and rendered in Modo 301 with final touch-up in Photoshop CS3.  The ultimate goal was to have a 3D photo real model of an iPod that can be used for product placements.  ]]>
	</description>
	<pubDate>Mon, 03 Dec 2007 08:39:17 +0000</pubDate>
	</item>
	<item>
	<title>iPod Classic</title>
	<link>http://corcoran3d.cgsociety.org/gallery/567976</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1196549444_small.jpg"><br><br>The new iPod Classic.]]>
	</description>
	<pubDate>Sat, 01 Dec 2007 22:50:47 +0000</pubDate>
	</item>
	<item>
	<title>iPod Classic Wireframes</title>
	<link>http://corcoran3d.cgsociety.org/gallery/567981</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1196551476_small.jpg"><br><br>iPod Classic Wireframes]]>
	</description>
	<pubDate>Sat, 01 Dec 2007 23:24:40 +0000</pubDate>
	</item>
	<item>
	<title>Re-modeled Cyberscan</title>
	<link>http://corcoran3d.cgsociety.org/gallery/558128</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1194299917_small.jpg"><br><br>Cyberscan remodeled for animation purposes]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 21:58:57 +0000</pubDate>
	</item>
	<item>
	<title>Austin Mini Fiat 500</title>
	<link>http://corcoran3d.cgsociety.org/gallery/555592</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1193686820_small.jpg"><br><br>This is an Austin Mini Fiat 500.  This Sub-D model was created in Modo and rendered in Maya with mental ray.  <br />
I first modeled the basic shape of the car using blueprints from suurland.com and different reference images.  I then went into further detail by separating individual pieces.  Finally, I used mental ray to render.  I wanted the car to look very clean and pristine and so with that in mind I wrote the shaders to convey just that.]]>
	</description>
	<pubDate>Mon, 29 Oct 2007 19:40:32 +0000</pubDate>
	</item>
	<item>
	<title>Ford Model T</title>
	<link>http://corcoran3d.cgsociety.org/gallery/558122</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1194299181_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 21:46:23 +0000</pubDate>
	</item>
	<item>
	<title>Ford Model T - Wires</title>
	<link>http://corcoran3d.cgsociety.org/gallery/558123</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1194299295_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 21:48:17 +0000</pubDate>
	</item>
	<item>
	<title>Dr. Docatto</title>
	<link>http://corcoran3d.cgsociety.org/gallery/558132</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1194300347_small.jpg"><br><br>This is Dr. Docatto, the main character from the animated short &quot;Dr. Docatto's Reprise!!! which can be viewed at www.algorithmanimation.com ]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 22:06:04 +0000</pubDate>
	</item>
	<item>
	<title>The Sad Dr. Docatto</title>
	<link>http://corcoran3d.cgsociety.org/gallery/558104</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1194294857_small.jpg"><br><br>A shot from &quot;Dr. Docatto's Reprise!!!&quot;]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 20:34:20 +0000</pubDate>
	</item>
	<item>
	<title>DOCZILLA!!!</title>
	<link>http://corcoran3d.cgsociety.org/gallery/486657</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1176838757_small.jpg"><br><br>This is a theatrical poster created for a student animated short titled, &quot;Doctor Docatto's Reprise&quot; For this poster we wanted it to look very apocalyptical and pose the main character, Doctor Docatto, as King Kong.  <br />
Modeled in Maya, composited in After Effects, and finalized in Photoshop. <br />
Comments are welcome; let me know what you think! =0)<br />
<br />
]]>
	</description>
	<pubDate>Tue, 17 Apr 2007 19:39:19 +0000</pubDate>
	</item>
	<item>
	<title>Dr. Docatto's Head texture</title>
	<link>http://corcoran3d.cgsociety.org/gallery/558100</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1194294267_small.jpg"><br><br>Head texture of the main character, Dr. Docatto, in &quot;Dr. Docatto's Reprise!!!&quot;]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 20:24:29 +0000</pubDate>
	</item>
	<item>
	<title>Leaf Color Textures</title>
	<link>http://corcoran3d.cgsociety.org/gallery/558093</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1194293633_small.jpg"><br><br>These textures are completely hand painted in Photoshop.]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 20:15:34 +0000</pubDate>
	</item>
	<item>
	<title>Leaf Life Cycle </title>
	<link>http://corcoran3d.cgsociety.org/gallery/558096</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208967/208967_1194293879_small.jpg"><br><br>These textures are completely hand painted in Photoshop.]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 20:19:12 +0000</pubDate>
	</item>
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